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Maneuver nodes take the guesswork out. Sorta. |
Easiest way to make any change to orbit in the vanilla GUI is to use maneuver nodes. Since I haven't quite caved in to using MechJeb yet, I grabbed a node at apoapsis and plotted out the yellow orbit in the image on the left.
Then, I accidentally clicked space, giving us the present situation you see in the image, where my maneuver isn't actually on orbit. Whoops. I then time accellerated to get up there, whipped myself around so fast the probe batteries died, and had to reload the save. Hah.
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Aramis under sail - Richeleu is "falling" away. |
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After about ten minutes of Ion Drive. Middle line is a debris. |
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Service Established! |
Once we got up there, though, I had the foresight to grab an image of Aramis burning under its nifty ionic engine - this thing takes some high voltage and uses it to accelerate Xenon ions at high speed. This I like, because the fuel lasts virtually forever, affording tons of Delta-V to the person willing to wait long enough for it to add up.
It was at around that point that I realized Richeleau wasn't going to de-orbit the way it is meant to. However, because I could EASILY have used more ion drive and less chemical rocket in the orbit, I reasoned it wasn't that unreasonable to imagine I had done so, and manually truncated it from the control center.
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Space after we "correct" Richeleau |
So, for purely roleplaying purposes that have no point since SAS doesn't apply once you leave the perspective of the ship, I pointed Aramis at Kerbin and popped the antenna.
Then, off we went to the space centre to trim out the things that aren't meant to be in orbit.
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The final orbit wouldn't naturally degrade. Woops. |
Next: What exactly did we need our own TDRS system for, anyway?
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